
We'd love to hear from you. We can help with
If you would like to collaborate or simply have a chat about an idea get in touch
Jump To:
A Realtime Art Experience
Being Waves is an immersive music experience which turns London-based band Kinkajous’ album into an environment you can explore, bringing people together both in the physical world and the virtual space.
Being Waves places audiences in constant dialogue between sound and space while giving life to the music in a mesmerising audio-responsive environment. It is a physical installation that people can visit in small groups, but also available remotely for those with VR headsets.Our adaptable and audio responsive visual environments turns Being Waves the album into a stunning, slowly evolving experience.
Being Waves is made possible by the generous support of Arts Council England and National Lottery, whose commitment to fostering artistic innovation has allowed this ambitious project to explore new ways in which music can bring people together, both in the physical world and the virtual space.
-- Being Waves test event participant
Kinkajous is a London based band, led by drummer/producer Benoît Parmentier and saxophonist/ clarinetist Adrien Cau, exploring the space between jazz, electronic and orchestral music. Kinkajous have earned a reputation for conjuring up a powerful and cinematic sound, being described by CLASH as “a key part of the British music landscape”.
Led by drummer/producer Benoît Parmentier and saxophonist/clarinetist Adrien Cau, Kinkajous have earned a reputation for conjuring up a powerful and cinematic sound. Joined by Jack Doherty (synths), and Andres Castellanos (bass), their live performances are exhilarating yet intimate, reflecting the band’s outstanding musicianship and versatility.
Creator
A freelance illustrator and concept artist working in London, Emeka is heavily influenced by science fiction, movies, video games and comic books. His style is stylised realstic and he aims to work in a studio environment.
3D Creator
Anthony is a dedicated 3D Artist and Technical Developer, specialising in creating immersive environmental storytelling for games, particularly for the use of virtual reality.
UE & Niagara Developer
Marie works on experiments with new technologies and interaction systems. During the last decade she has worked as manager of exhibition projects for institutions such as the Museum of the Palace of Fine Arts, the Mexican Pavilion at Expo Milano 2015, the Monclova Projects gallery, as well as coordinator of the implementation of technology and interactive content at Papalote Museo del Niño (CDMX), among others.
Project Manager
For more than 20 years Oyuki has worked with different brands and organizations in the areas of sustainable concept development, PR, trends and branding, digital learning, women empowerment, cultural management as well as consulting.
Strategy
A Producer with over a decade of experience working on audience-centred projects in the Arts, TV, and Immersive industries, specialising in XR and digital production and distribution. Grace has produced a variety of innovative projects including site-specific installations, an interactive feature-film, and social-VR experiences.
Producer
Anrick is a Creative Director and explores the future of spatial immersive storytelling through experiences built with virtual and augmented reality, computer vision and machine learning.
Creator
ZeMind is an innovative mobile software studio based in Toronto, Canada. Originally specializing in games and image processing software for iOS/Android, the company has created a wide range of mobile software for several companies internationally.
Development Partner