
VR & Experiential
We have been active in the VR and experiential space for a decade, working on an extensive range of projects. Along the way we have developed a deep understanding of the mechanics of storytelling and interaction, as well as creative and technical production processes needed to deliver the most high quality work within this fast-evolving medium.
We collaborated with a team of journalists to create an interactive exploration of Mosul's history, its devastation under ISIS rule, and the lasting impact on its identity. This exhibition was held at Unesco's headquarters in Paris in November 2024.
More hereThere Exists is a VR experience that tells the true story of Mary Randall, an 18th century British woman. Using archive data this story recreates the hidden history of Mary's life and journey, which until now existed in scattered form, but remained untold. Created from British Library archives and data, and funded by the BFI and Story Futures.
More hereBeing Waves is an album-long Arts Council funded shared virtual reality experience that challenges our ideas about reality and perception, giving life to a mesmerising audio-responsive narrative journey, set to run the entire duration of the latest release by Kinkajous, a London based band, led by drummer and producer Benoît Parmentier and saxophonist/clarinetist Adrien Cau, exploring the space between jazz, electronic and orchestral music. The goal is to generate an innovative, engaging and collective musical experience for audiences to share.
More hereCamp Century is a realtime film that tells the true story of ‘the city under the ice’. Combining reconstrunctioned environments made in UE5 with Virtual Production techniques and traditional documentary interviews, this is a complex story about scientific experiments, living in extreme climates, geopolitical Cold War tension, and climate change research.
More hereThe Museum of Imagined Futures is an experience about hope. Step into The Museum where you can discover how humans have speculated on the future in the past, we well as get a glimpse of how humans and technology might live in balance with nature in the future. Funded by Story Futures and directed by Shehani Fernando.
More hereA Tilt Brush experience, written by author Khaled Hosseini, about the war in Syria, and the dangerous mediterranean crossing many families make. Art by Liz Edwards, made by the Guardian VR team in collaboration with UNHCR.
Awards and nominations: CICLOPE Film Festival Finalist for VR 2017, Halo Award - Bronze 2017, Official Selection Dok Leipzig 2017, Social Impact Media Awards - Best VR Experience & Immersive Impact Jury Prize Winner 2018, The Immersive Animation Award Nominee - VR Expo 2018, The Immersive Graphics Award Nominee - VR Expo 2018, The Immersive Story-Telling Award Winner - VR Expo 2018, Webby’s Nomination for Best Narrative Experience 2018.
Crime Scene is a roughly 10 minute interactive VR game made as part of the Guardian VR team, and used extensive interviews with the London Metropolitan Police to create an impression of the reality of crime scene investigations. How do foresic scientists work, what do they consider when working on a crime scene, and what pressures do they face? You take on the role of a foresic scientist on their first day.