We created Skim to start develop a game concept set far in the future.
We wanted to experiment with how this world would look, and include specific details that could inspire the game play, such as the character shown. We developed the concept in-house and worked over a couple of months to breathe life into this world, heavily inspired by science fiction classics such as Blade Runner.
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Motion design & film director with expert animation skills and a strong design background. Loves exploring new technologies.
Fernando Lazzari
3d Artist
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Anrick is a Creative Director and explores the future of spatial immersive storytelling through experiences built with virtual and augmented reality, computer vision and machine learning.
Anrick
Director
